Class BaseRichPresence
- Namespace
- DiscordRPC
- Assembly
- DiscordRPC.dll
The base rich presence structure
[JsonObject(MemberSerialization = MemberSerialization.OptIn)]
[Serializable]
public class BaseRichPresence
- Inheritance
-
BaseRichPresence
- Derived
- Inherited Members
Fields
_details
Inernal inner detail string
protected string _details
Field Value
_detailsUrl
Inernal inner detail URL string
protected string _detailsUrl
Field Value
_state
Inernal inner state string
protected string _state
Field Value
_stateUrl
Inernal inner state URL string
protected string _stateUrl
Field Value
Properties
Assets
The names of the images to use and the tooltips to give those images.
[JsonProperty("assets", NullValueHandling = NullValueHandling.Ignore)]
public Assets Assets { get; set; }
Property Value
Details
What the user is currently doing. For example, "Competitive - Total Mayhem".
Max 128 characters
[JsonProperty("details", NullValueHandling = NullValueHandling.Ignore)]
public string Details { get; set; }
Property Value
DetailsUrl
URL that is linked to when clicking on the details text in the activity card.
Max 256 characters
[JsonProperty("details_url", NullValueHandling = NullValueHandling.Ignore)]
public string DetailsUrl { get; set; }
Property Value
Party
The party the player is currently in. The ID must be set for this to be included in the RichPresence update.
[JsonProperty("party", NullValueHandling = NullValueHandling.Ignore)]
public Party Party { get; set; }
Property Value
Secrets
The secrets used for Joining. Secrets are obfuscated data of your choosing. They could be match ids, player ids, lobby ids, etc. Make this object null if you do not wish too / unable too implement the Join / Request feature.
To keep security on the up and up, Discord requires that you properly hash/encode/encrypt/put-a-padlock-on-and-swallow-the-key-but-wait-then-how-would-you-open-it your secrets.
Visit the Rich Presence How-To for more information.
[JsonProperty("secrets", NullValueHandling = NullValueHandling.Ignore)]
public Secrets Secrets { get; set; }
Property Value
State
The user's current Party status. For example, "Playing Solo" or "With Friends".
Max 128 characters
[JsonProperty("state", NullValueHandling = NullValueHandling.Ignore)]
public string State { get; set; }
Property Value
StateUrl
URL that is linked to when clicking on the details text in the activity card.
Max 256 characters
[JsonProperty("state_url", NullValueHandling = NullValueHandling.Ignore)]
public string StateUrl { get; set; }
Property Value
StatusDisplay
The display type for the status
[JsonProperty("status_display_type", NullValueHandling = NullValueHandling.Ignore)]
public StatusDisplayType StatusDisplay { get; set; }
Property Value
Timestamps
The time elapsed / remaining time data.
[JsonProperty("timestamps", NullValueHandling = NullValueHandling.Ignore)]
public Timestamps Timestamps { get; set; }
Property Value
Type
The activity type
[JsonProperty("type", NullValueHandling = NullValueHandling.Ignore)]
public ActivityType Type { get; set; }
Property Value
Methods
HasAssets()
Does the Rich Presence have valid assets?
public bool HasAssets()
Returns
HasParty()
Does the Rich Presence have a valid party?
public bool HasParty()
Returns
HasSecrets()
Does the Rich Presence have valid secrets?
public bool HasSecrets()
Returns
HasTimestamps()
Does the Rich Presence have valid timestamps?
public bool HasTimestamps()
Returns
ToRichPresence()
Converts this BaseRichPresence to RichPresence
public RichPresence ToRichPresence()
Returns
Operators
implicit operator bool(BaseRichPresence)
Operator that converts a presence into a boolean for null checks.
public static implicit operator bool(BaseRichPresence presence)
Parameters
presence
BaseRichPresence