Class Party
- Namespace
- DiscordRPC
- Assembly
- DiscordRPC.dll
Structure representing the part the player is in.
[Serializable]
public class Party
- Inheritance
-
Party
- Inherited Members
Properties
ID
A unique ID for the player's current party / lobby / group. If this is not supplied, they player will not be in a party and the rest of the information will not be sent.
Max 128 Bytes
[JsonProperty("id", NullValueHandling = NullValueHandling.Ignore)]
public string ID { get; set; }
Property Value
Max
The maxium size of the party / lobby / group. This is required to be larger than Size. If it is smaller than the current party size, it will automatically be set too Size when the presence is sent.
[JsonIgnore]
public int Max { get; set; }
Property Value
Privacy
The privacy of the party
[JsonProperty("privacy", NullValueHandling = NullValueHandling.Include, DefaultValueHandling = DefaultValueHandling.Include)]
public Party.PrivacySetting Privacy { get; set; }
Property Value
Size
The current size of the players party / lobby / group.
[JsonIgnore]
public int Size { get; set; }